PlayStation Platform Experience Senior Vice President Hideaki Nishino has just revealed on the PlayStation Blog that support for variable refresh rate (VRR) technology is finally, FINALLY coming to the PlayStation 5 this week.
Nishino announced the news In a noon Pacific Time post straightforwardly headlined ‘Variable Refresh Rate support for PS5 is rolling out this week’ – and as well as revealing the imminent update for the console, his post also dropped a list of major titles that will add support for the technology in their game code following individual patches set to roll out in the coming weeks.
These named titles are Call of Duty: Vanguard, Call Of Duty: Black Ops Cold War, Destiny 2, Marvel’s Spider-Man: Miles Morales, Marvel’s Spider-Man Remastered, Ratchet & Clank: Rift Apart, Resident Evil Village, Devil’s May Cry 5 Special Edition, DIRT 5, Godfall, Astro’s Playroom, Tiny Tina’s Wonderlands, Tom Clancy’s Rainbow Six Siege, and Tribes of Midgard.
The post adds that these are ‘just a few’ of the titles that will be getting VRR support (which essentially continually syncs the refresh rate of your display to whatever the PS5 is outputting, to remove screen tear and help games feel smoother and more responsive), and expresses its thanks to the development teams of all the titles that have collaborated with Sony to get variable refresh rates working.
Nishino goes on to explain how the roll out will take place. First, PS5s across the globe will be getting an update over the next few days (provided they’re connected to the internet) which will enable VRR automatically for games that support it. Provided, of course, that you have your PS5 connected to a TV that can handle VRR.
The update also introduces the ability to apply VRR at console level to games that haven’t got support for it built into their code (though Nishino stresses that this might not always deliver optimal results). It’s nice to see Sony rolling this console side application of the feature out right away alongside the ‘in-game’ VRR support, rather than making gamers wait longer for this less optimised approach to be available.
VRR options will be added to the PS5’s set up menus, of course, enabling you to turn off VRR support if you don’t think it’s helping with a particular title you’re playing.
I’m still struggling to understand why it’s taken Sony quite so long to bring such an eagerly anticipated (and arguably much needed, given how long it’s been available on Xbox consoles) feature to the PS5. It’s still a bit frustrating, too, that we have to wait longer for some key titles to support it ‘natively’ – and that, due to how long it’s taken for the feature to arrive, some older titles may never support VRR natively at all.
Now’s not the time for dwelling on the past, though. This is day for PS5 fans to finally celebrate the arrival of a feature that can, with some titles anyway, truly transform the gaming experience. Unless their TV can’t handle VRR, of course, in which case I guess either a heavy shrug or a visit to their nearest TV store is in order.